Every lamp in Andromeda begins with a sphere.
It is the simplest of forms:
endless, balanced, and complete.
Andromeda was born from a short set of rules: Begin with a sphere turned from solid hardwood. Keep it within eight and a half inches in diameter. Hold to perfect axial symmetry, turning true around a center like a planet on its course. These limits are not walls but a map, a framework that invites exploration rather than restricting it. Seven distinct lamps emerged, varied in scale, purpose, and temperament. Some are playful and animated, others are calm and architectural. Each finds its place in a home, from the bedside to the sofa to the long line of a credenza. The celestial names are deliberate. Andromeda draws on the antique orrery, the clockwork model of the heavens, whose turning spheres echo the spinning lathe that shapes every piece.
Small worlds, carefully set in orbit.
